// Created by Crowbar 0.71
====== File Size ======
	332,600
====== File Seek Log ======
	0 - 83 MDL File Header 00 (Actual version: 53; override version: 53); MDL File Header 00 (Actual version: 53; override version: 53)
	84 - 699 MDL File Header 01; MDL File Header 01
	700 - 1,063 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 2E 5C 2E 2E ... ]
	1,064 - 4,967 theMdlFileData.theBones 16
	4,968 - 6,531 theMdlFileData.theAttachments 17
	6,532 - 6,543 theMdlFileData.theHitboxSets 1
	6,544 - 6,559 [ERROR] Unread bytes (non-zero) [ 02 04 08 03 07 06 00 0C 05 0E 0F 09 0A 0D 0B 01 ]
	6,560 - 6,743 [ERROR] [End offset is incorrect] theMdlFileData.theAnimationDescs 2
	6,561 - 6,564 anAnimationDesc.anAnimation [@idle_seq] (unused empty data structure at the end of the list)
	6,565 - 6,567 anAnimationDesc.anAnimation [@idle_seq] alignment [ 17 00 00 ]
	6,568 - 6,651 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 1E 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	6,652 - 6,675 anAnimationDesc.anAnimation (frameCount = 30; sectionFrameCount = 30)
	6,676 - 6,679 anAnimationDesc.anAnimation [@attack_seq] (unused empty data structure at the end of the list)
	6,680 - 6,879 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 A4 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	6,880 - 7,343 theMdlFileData.theSequenceDescs 2
	7,344 - 7,407 [idle_seq] aSeqDesc.theBoneWeights 16
	7,408 - 7,409 [idle_seq] aSeqDesc.theAnimDescIndexes 1
	7,410 - 7,411 [idle_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	7,412 - 7,651 [attack_seq] aSeqDesc.theEvents 3
	7,652 - 7,653 [attack_seq] aSeqDesc.theAnimDescIndexes 1
	7,654 - 7,655 [attack_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	7,656 - 7,735 theMdlFileData.theBodyParts 5
	7,736 - 7,883 aBodyPart.theModels 1
	7,884 - 8,179 aBodyPart.theModels 2
	8,180 - 8,475 aBodyPart.theModels 2
	8,476 - 8,771 aBodyPart.theModels 2
	8,772 - 8,919 aBodyPart.theModels 1
	8,920 - 9,035 aModel.theMeshes 1
	9,036 - 9,151 aModel.theMeshes 1
	9,152 - 9,267 aModel.theMeshes 1
	9,268 - 9,383 aModel.theMeshes 1
	9,384 - 9,391 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 00 00 00 00 ]
	9,392 - 9,831 theMdlFileData.theTextures 10
	9,832 - 9,835 theMdlFileData.theTexturePaths 1
	9,836 - 9,995 theMdlFileData.theSkinFamilies 8
	9,996 - 10,049 theMdlFileData.theKeyValuesText = mdlkeyvalue
{
prop_data {
"base" "Metal.Medium"  }
}

	10,050 - 10,051 theMdlFileData.theKeyValuesText alignment [ 00 00 ]
	10,052 - 12,159 [ERROR] Unread bytes (non-zero) [ 10 00 00 00 40 00 00 00 80 00 00 00 C0 00 00 00 80 01 00 00 80 ... ]
	12,160 - 12,160 aTexturePath = 
	12,161 - 12,196 theNameCopy = "weapons/p2011_auto/w_p2011_auto.mdl"
	12,197 - 12,203 theSurfacePropName = "weapon"
	12,204 - 12,216 aBone.theName = "ja_c_propGun"
	12,217 - 12,228 aBone.theName = "weapon_bone"
	12,229 - 12,239 aBone.theName = "def_c_base"
	12,240 - 12,263 aBone.theName = "def_c_proscreen_handgun"
	12,264 - 12,274 aBone.theName = "def_c_bolt"
	12,275 - 12,287 aBone.theName = "muzzle_flash"
	12,288 - 12,310 aBone.theName = "def_c_suppressor_sq_sm"
	12,311 - 12,334 aBone.theName = "def_c_suppressor_cyl_sm"
	12,335 - 12,354 aBone.theName = "def_c_pistol_reflex"
	12,355 - 12,374 aBone.theName = "PISTOL_REFLEX_FRONT"
	12,375 - 12,393 aBone.theName = "PISTOL_REFLEX_REAR"
	12,394 - 12,399 aBone.theName = "shell"
	12,400 - 12,409 aBone.theName = "l_hand_ik"
	12,410 - 12,419 aBone.theName = "r_hand_ik"
	12,420 - 12,443 aBone.theName = "muzzle_flash_suppressor"
	12,444 - 12,470 aBone.theName = "muzzle_flash_suppressor_sq"
	12,471 - 12,482 anAttachment.theName = "CAMERA_BASE"
	12,483 - 12,489 anAttachment.theName = "CAMERA"
	12,490 - 12,496 anAttachment.theName = "L_HAND"
	12,497 - 12,503 anAttachment.theName = "R_HAND"
	12,504 - 12,515 anAttachment.theName = "SWAY_ROTATE"
	12,516 - 12,534 anAttachment.theName = "SWAY_ROTATE_ZOOMED"
	12,535 - 12,549 anAttachment.theName = "suppressor_cyl"
	12,550 - 12,563 anAttachment.theName = "suppressor_sq"
	12,564 - 12,573 anAttachment.theName = "proscreen"
	12,574 - 12,581 aHitboxSet.theName = "default"
	12,582 - 12,591 anAnimationDesc.theName = @idle_seq
	12,592 - 12,603 anAnimationDesc.theName = @attack_seq
	12,604 - 12,612 aSeqDesc.theName = "idle_seq"
	12,613 - 12,624 aSeqDesc.theActivityName = "ACT_VM_IDLE"
	12,625 - 12,635 aSeqDesc.theName = "attack_seq"
	12,636 - 12,657 aSeqDesc.theActivityName = "ACT_RANGE_ATTACK_SMG1"
	12,658 - 12,680 anEvent.theName = AE_CL_VSCRIPT_CALLBACK
	12,681 - 12,685 aBodyPart.theName = "body"
	12,686 - 12,703 aBodyPart.theName = "suppressor_cyl_sm"
	12,704 - 12,720 aBodyPart.theName = "suppressor_sq_sm"
	12,721 - 12,729 aBodyPart.theName = "sight_on"
	12,730 - 12,762 aTexture.thePathFileName = "models\Weapons_R2\re45_pstl\RE45"
	12,763 - 12,803 aTexture.thePathFileName = "models\Weapons_R2\re45_pstl\RE45_skin_31"
	12,804 - 12,845 aTexture.thePathFileName = "models\Weapons_R2\re45_pstl\RE45_prime_01"
	12,846 - 12,887 aTexture.thePathFileName = "models\Weapons_R2\re45_pstl\RE45_prime_02"
	12,888 - 12,929 aTexture.thePathFileName = "models\Weapons_R2\re45_pstl\RE45_prime_03"
	12,930 - 12,971 aTexture.thePathFileName = "models\Weapons_R2\re45_pstl\RE45_prime_04"
	12,972 - 13,013 aTexture.thePathFileName = "models\Weapons_R2\re45_pstl\RE45_prime_05"
	13,014 - 13,055 aTexture.thePathFileName = "models\Weapons_R2\re45_pstl\RE45_prime_06"
	13,056 - 13,094 aTexture.thePathFileName = "models\weapons\attachments\suppressors"
	13,095 - 13,135 aTexture.thePathFileName = "models\Weapons_R2\attachments\pro_screen"
	13,136 - 332,599 [ERROR] Unread bytes (non-zero) [ 10 00 00 00 00 00 00 00 01 00 00 00 CA 99 52 1A F8 00 00 00 56 ... ]
	332,600 - 332,600 END OF FILE + 1 (File size)
========================
